TETSU

 Tetsu started off as a doodle in my sketchbook.

I kept refining the image until I realized it should be built in 3D.

Even though Tetsu isn't considered an "in-game" project I still ended up using

normal mapping, specular mapping and other such in-game techniques.

2 - 2048 x 2048 Diffuse, Normal, and Specular Maps.

 
         
 

COPYRIGHT KENNETH TONEY