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1/2010 - Present
Electronic Arts
Redwood City, CA
Character Modeler
Sims Medieval
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Responsible
for modeling and texturing numerous next gen outfits.
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Modeled and textured various hair mesh styles and facial hair.
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Assisted in prototyping of human
base mesh and created initial skin textures.
6/2006 - 12/2009
Slipgate Ironworks
San Mateo, CA
Senior Character Artist /Senior Animator
Unannounced MMO project.
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Modeled and
textured numerous enemy characters and pets.
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Created various armor set pieces that were used for three
separate avatar races.
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Started modeling LOD's for several
pet characters.
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Keyframed animations for player and
multiple enemy characters.
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Worked closely with lead character
artist to achieve high quality characters.
6/2004 - 4/2006
Sony
Foster City, CA
Senior 3D Artist
Retriever
(canceled project for PSP)
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Retimed and adjusted various motion
capture for player and multiple enemy characters.
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Keyframed numerous animations for
player and multiple enemy characters.
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Worked closely with game designers
and programmers to develop combat system and enemy development.
11/1997 – 5/2004
Capcom
Sunnyvale, CA
Lead Artist
Final Fight:
Seven Sons (canceled project for PS2)
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Responsible for developing the
visual style.
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Provided art direction for the art
team.
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Worked closely with game designer
to develop combat system and enemy development.
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Modeled, textured, and animated
main player character and various enemies.
Senior 3D Artist
Maximo 2: Army of
Zin (Playstation 2 title)
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Responsible for modeling,
texturing, and keyframing over 10 various enemies and boss
characters.
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Created FX using proprietary
particle editor.
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Worked with programmers and game
designers for enemy development.
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Assisted game designer with combat
design creation.
Maximo: Ghost and
Glory (Playstation 2 title)
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Responsible for modeling,
texturing, and keyframing numerous enemies and boss characters.
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Worked closely with programmers for
enemy implementation.
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Modeled and textured the Ice level
environment.
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