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1/2010
- Present
Electronic Arts
Redwood City, CA
Character
Modeler
Unannounced project.
/2006
- 12/2009 Slipgate
Ironworks San Mateo, CA
Senior
Character
Artist /Senior Animator
Unannounced MMO project.
·
Responsible
for modeling and texturing numerous enemies and pets.
·
Created various armor set pieces that were used for three
separate avatar races.
·
Started modeling LOD's for several
pet characters.
·
Keyframed animations for player and
multiple enemy characters.
·
Worked closely with lead character
artist to achieve high quality characters.
6/2004
- 4/2006
Sony
Foster City, CA
Senior 3D
Artist
Retriever (canceled
project for PSP)
·
Retimed and adjusted various motion
capture for player and multiple enemy characters.
·
Keyframed numerous animations for
player and multiple enemy characters.
·
Worked closely with game designers
and programmers to develop combat system and enemy
development.
11/1997 –
5/2004 Capcom
Sunnyvale, CA
Lead
Artist
Final Fight: Seven Sons (canceled
project for PS2)
·
Responsible for developing the
visual style.
·
Provided art direction for the art
team.
·
Worked closely with game designer
to develop combat system and enemy development.
·
Modeled, textured, and animated
main player character and various enemies.
Senior 3D
Artist
Maximo 2: Army of Zin (Playstation
2 title)
·
Responsible for modeling,
texturing, and keyframing over 10 various enemies and boss
characters.
·
Created FX using proprietary
particle editor.
·
Worked with programmers and game
designers for enemy development.
·
Assisted game designer with combat
design creation.
Maximo: Ghost and Glory (Playstation
2 title)
·
Responsible for modeling,
texturing, and keyframing numerous enemies and boss characters.
·
Worked closely with programmers for
enemy implementation.
·
Modeled and textured the Ice level
environment.
Final Fight Revenge (Sega
Saturn title)
·
Keyframed numerous combat moves for
characters in the game.
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