kenwtoney@gmail.com

408-829-3218

 

Please click here to download a copy of my resume.

 

Objective

To work as a 3D Character Artist in an environment that will allow me to further develop my creative and technical skills.

Professional Experience

1/2010 - Present                  Electronic Arts                                                           Redwood City, CA

Character Modeler

Unannounced  project.

 

/2006 - 12/2009                Slipgate Ironworks                                  San Mateo, CA

Senior Character Artist /Senior Animator

Unannounced MMO project.

·     Responsible for modeling and texturing numerous enemies and pets.

·     Created various armor set pieces that were used for three separate avatar races.

·     Started modeling LOD's for several pet characters.

·     Keyframed animations for player and multiple enemy characters.

·     Worked closely with lead character artist to achieve high quality characters.

 

6/2004 - 4/2006                   Sony                                                           Foster City, CA

Senior 3D Artist

Retriever (canceled project for PSP)

·     Retimed and adjusted various motion capture for player and multiple enemy characters.

·     Keyframed numerous animations for player and multiple enemy characters.

·     Worked closely with game designers and programmers to develop combat system and enemy development.  

 

11/1997 – 5/2004               Capcom                                                     Sunnyvale, CA

Lead Artist

Final Fight: Seven Sons (canceled project for PS2)

·     Responsible for developing the visual style.

·     Provided art direction for the art team.

·     Worked closely with game designer to develop combat system and enemy development.

·     Modeled, textured, and animated main player character and various enemies.

 

Senior 3D Artist

Maximo 2: Army of Zin (Playstation 2 title)

·     Responsible for modeling, texturing, and keyframing over 10 various enemies and boss characters.

·     Created FX using proprietary particle editor.

·     Worked with programmers and game designers for enemy development.

·     Assisted game designer with combat design creation.

 

Maximo: Ghost and Glory (Playstation 2 title)

·     Responsible for modeling, texturing, and keyframing numerous enemies and boss characters.

·     Worked closely with programmers for enemy implementation.

·     Modeled and textured the Ice level environment.

 

Final Fight Revenge (Sega Saturn title)

·     Keyframed numerous combat moves for characters in the game.

 

Education

San Jose State University                           San Jose, CA

·     B.S., Illustration

 

Software

·     Max

·     Maya

·     ZBrush

·     Photoshop